Module: wine Branch: master Commit: 7433eb76b5f05ae54702fe9e57ba315407ed651b URL: http://source.winehq.org/git/wine.git/?a=commit;h=7433eb76b5f05ae54702fe9e57...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri May 29 09:13:21 2009 +0200
wined3d: Use the proper OUT swizzle in handle_ps3_input().
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c4b5cca..2385dbc 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3405,13 +3405,13 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
semantic_name_out = output_signature[j].semantic_name; semantic_idx_out = output_signature[j].semantic_idx; - shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask_out); + shader_glsl_write_mask_to_str(output_signature[j].mask, reg_mask_out);
if (semantic_idx_in == semantic_idx_out && !strcmp(semantic_name_in, semantic_name_out)) { shader_addline(buffer, "%s%s = OUT[%u]%s;\n", - destination, reg_mask, j, reg_mask); + destination, reg_mask, j, reg_mask_out); found = TRUE; } }