Module: wine Branch: master Commit: 633cd82a3dc8c0eb0461b070179122ffc6bb605d URL: https://source.winehq.org/git/wine.git/?a=commit;h=633cd82a3dc8c0eb0461b0701...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jun 25 02:47:24 2019 +0430
wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/buffer.c | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 5aca952..2ed3984 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -140,11 +140,10 @@ static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct w
/* Context activation is done by the caller. */ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl, - struct wined3d_context *context) + struct wined3d_context_gl *context_gl) { - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_resource *resource = &buffer_gl->b.resource; - const struct wined3d_gl_info *gl_info = context->gl_info;
if (!buffer_gl->buffer_object) return; @@ -172,7 +171,7 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu if (resource->bind_flags & WINED3D_BIND_STREAM_OUTPUT) { device_invalidate_state(resource->device, STATE_STREAM_OUTPUT); - if (context->transform_feedback_active) + if (context_gl->c.transform_feedback_active) { /* We have to make sure that transform feedback is not active * when deleting a potentially bound transform feedback buffer. @@ -269,7 +268,7 @@ fail: /* Clean up all BO init, but continue because we can work without a BO :-) */ ERR("Failed to create a buffer object. Continuing, but performance issues may occur.\n"); buffer_gl->b.flags &= ~WINED3D_BUFFER_USE_BO; - wined3d_buffer_gl_destroy_buffer_object(buffer_gl, &context_gl->c); + wined3d_buffer_gl_destroy_buffer_object(buffer_gl, context_gl); buffer_clear_dirty_areas(&buffer_gl->b); return FALSE; } @@ -758,7 +757,7 @@ static void buffer_unload(struct wined3d_resource *resource)
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM); wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER); - wined3d_buffer_gl_destroy_buffer_object(wined3d_buffer_gl(buffer), context); + wined3d_buffer_gl_destroy_buffer_object(wined3d_buffer_gl(buffer), wined3d_context_gl(context)); buffer_clear_dirty_areas(buffer);
context_release(context); @@ -787,7 +786,7 @@ static void wined3d_buffer_gl_destroy_object(void *object) if (buffer_gl->buffer_object) { context = context_acquire(buffer_gl->b.resource.device, NULL, 0); - wined3d_buffer_gl_destroy_buffer_object(buffer_gl, context); + wined3d_buffer_gl_destroy_buffer_object(buffer_gl, wined3d_context_gl(context)); context_release(context);
heap_free(buffer_gl->b.conversion_map);