Module: wine Branch: master Commit: 431aa3274ca322e143c3dbc856ae1ac894f5d15e URL: http://source.winehq.org/git/wine.git/?a=commit;h=431aa3274ca322e143c3dbc856...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Dec 5 00:26:29 2017 +0100
wined3d: Implement SV_ClipDistance.
In D3D10+ all clip distances declared in a shader are always enabled. In other words, enablement of clip distances is a property of a shader.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
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dlls/wined3d/glsl_shader.c | 63 ++++++++++++++++++++++++++++++++++-------- dlls/wined3d/shader.c | 36 +++++++++++++++++++++++- dlls/wined3d/wined3d_private.h | 43 ++++++++++++++-------------- 3 files changed, 109 insertions(+), 33 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=431aa3274ca322e143c3db...