Module: wine Branch: master Commit: 2930f849617600b5e070f7ba65d9a4b25c01f560 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2930f849617600b5e070f7ba65...
Author: Roderick Colenbrander thunderbird2k@gmail.com Date: Sat Mar 27 18:16:44 2010 +0100
ddraw: Add some DirectDraw Blt tests.
---
dlls/ddraw/tests/visual.c | 108 +++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 108 insertions(+), 0 deletions(-)
diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c index 221e6d1..290cb76 100644 --- a/dlls/ddraw/tests/visual.c +++ b/dlls/ddraw/tests/visual.c @@ -558,6 +558,113 @@ static void fog_test(IDirect3DDevice7 *device) ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr); }
+static void blt_test(IDirect3DDevice7 *device) +{ + IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL; + DDSURFACEDESC2 ddsd; + HRESULT hr; + + memset(&ddsd, 0, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); + ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; + ddsd.dwWidth = 640; + ddsd.dwHeight = 480; + ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; + hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL); + ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr); + + /* Offscreen blits with the same source as destination */ + if(SUCCEEDED(hr)) + { + RECT src_rect, dst_rect; + + /* Blit the whole surface to itself */ + hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + /* Overlapped blit */ + dst_rect.left = 0; dst_rect.right = 480; + dst_rect.top = 0; dst_rect.bottom = 480; + src_rect.left = 160; src_rect.right = 640; + src_rect.top = 0; src_rect.bottom = 480; + hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + /* Overlapped blit, flip-y through source rectangle (not allowed) */ + dst_rect.left = 0; dst_rect.right = 480; + dst_rect.top = 0; dst_rect.bottom = 480; + src_rect.left = 160; src_rect.right = 640; + src_rect.top = 480; src_rect.bottom = 0; + hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL); + ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + /* Overlapped blit, with shrinking in x */ + dst_rect.left = 0; dst_rect.right = 480; + dst_rect.top = 0; dst_rect.bottom = 480; + src_rect.left = 160; src_rect.right = 480; + src_rect.top = 0; src_rect.bottom = 480; + hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + } + + hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer); + ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr); + + /* backbuffer ==> texture blits */ + if(SUCCEEDED(hr) && offscreen) + { + RECT src_rect, dst_rect; + + /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */ + hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL); + ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr); + + /* backbuffer ==> texture, full surface blits, no scaling */ + dst_rect.left = 0; dst_rect.right = 640; + dst_rect.top = 0; dst_rect.bottom = 480; + src_rect.left = 0; src_rect.right = 640; + src_rect.top = 0; src_rect.bottom = 480; + hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL); + ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr); + + /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */ + dst_rect.left = 0; dst_rect.right = 640; + dst_rect.top = 480; dst_rect.top = 0; + src_rect.left = 0; src_rect.right = 640; + src_rect.top = 0; src_rect.bottom = 480; + hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL); + ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr); + + /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */ + dst_rect.left = 640; dst_rect.right = 0; + dst_rect.top = 0; dst_rect.top = 480; + src_rect.left = 0; src_rect.right = 640; + src_rect.top = 0; src_rect.bottom = 480; + hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL); + ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr); + + /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */ + dst_rect.left = 0; dst_rect.right = 640; + dst_rect.top = 0; dst_rect.top = 480; + src_rect.left = 0; src_rect.right = 640; + src_rect.top = 480; src_rect.bottom = 0; + hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL); + ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr); + + /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */ + dst_rect.left = 0; dst_rect.right = 640; + dst_rect.top = 0; dst_rect.top = 480; + src_rect.left = 640; src_rect.right = 0; + src_rect.top = 0; src_rect.bottom = 480; + hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL); + ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr); + } + + if(offscreen) IDirectDrawSurface7_Release(offscreen); + if(backbuffer) IDirectDrawSurface7_Release(backbuffer); +} + static void offscreen_test(IDirect3DDevice7 *device) { HRESULT hr; @@ -2853,6 +2960,7 @@ START_TEST(visual) }
/* Now run the tests */ + blt_test(Direct3DDevice); depth_clamp_test(Direct3DDevice); lighting_test(Direct3DDevice); clear_test(Direct3DDevice);