Module: wine Branch: master Commit: 1c682aa2f424d6d66bfb7ce264c10b4402b80270 URL: https://gitlab.winehq.org/wine/wine/-/commit/1c682aa2f424d6d66bfb7ce264c10b4...
Author: Eric Pouech eric.pouech@gmail.com Date: Fri Dec 9 10:25:34 2022 +0100
wined3d: Reduce usage of long integral types in view.c.
---
dlls/wined3d/view.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index a650ab4c4bd..cf17db62da8 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -1800,7 +1800,7 @@ struct wined3d_uav_clear_constants_vk };
static VkPipeline create_uav_pipeline(struct wined3d_context_vk *context_vk, - struct wined3d_pipeline_layout_vk *layout, const DWORD *byte_code, size_t byte_code_size, + struct wined3d_pipeline_layout_vk *layout, const unsigned int *byte_code, size_t byte_code_size, enum wined3d_shader_resource_type resource_type) { VkComputePipelineCreateInfo pipeline_info; @@ -1815,7 +1815,7 @@ static VkPipeline create_uav_pipeline(struct wined3d_context_vk *context_vk, vk_info = context_vk->vk_info; context = &context_vk->c;
- shader_desc.byte_code = byte_code; + shader_desc.byte_code = (const DWORD *)byte_code; shader_desc.byte_code_size = byte_code_size;
shader_module = (VkShaderModule)context->device->adapter->shader_backend->shader_compile(context, &shader_desc,