Module: wine Branch: master Commit: 43e756866651b30836719001a08786bd6e0b977f URL: https://source.winehq.org/git/wine.git/?a=commit;h=43e756866651b30836719001a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Nov 2 13:21:13 2018 +0330
wined3d: Prefer bind flags over usage flags in texture2d_load_renderbuffer().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index cad5282..3254b85 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1672,7 +1672,7 @@ BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int s
sub_resource = &texture->sub_resources[sub_resource_idx]; locations = sub_resource->locations; - if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) + if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL) { FIXME("Unimplemented copy from %s for depth/stencil buffers.\n", wined3d_debug_location(locations));