Module: wine Branch: master Commit: 74b4516bfac41b35a2e68ee5bf5680a4b529fd53 URL: http://source.winehq.org/git/wine.git/?a=commit;h=74b4516bfac41b35a2e68ee5bf...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Feb 6 15:25:33 2015 +0100
wined3d: Only consider POSITION0 PS inputs as vpos.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index adb9f13..b02cbff 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4151,7 +4151,7 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
if (vertexprocessing == vertexshader) { - if (!strcmp(semantic_name, "SV_POSITION")) + if (!strcmp(semantic_name, "SV_POSITION") && !semantic_idx) shader_addline(buffer, "ps_in[%u]%s = vpos%s;\n", shader->u.ps.input_reg_map[i], reg_mask, reg_mask); else