Module: vkd3d Branch: master Commit: 3b6a63425a1bd39ca9a30fc4bc42e438422ac5fc URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=3b6a63425a1bd39ca9a30fc4...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue May 14 13:27:36 2019 +0200
vkd3d-shader: Allow vPrim in hull shader phases.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index dc51644..f0b7c5b 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3967,6 +3967,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE); return; case VKD3DSPR_OUTPOINTID: + case VKD3DSPR_PRIMID: vkd3d_dxbc_compiler_emit_input_register(compiler, dst); return; case VKD3DSPR_FORKINSTID: