Module: wine Branch: master Commit: 16cf41413b5e8d108e4b58fb945b623646c66e79 URL: http://source.winehq.org/git/wine.git/?a=commit;h=16cf41413b5e8d108e4b58fb94...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:30:28 2007 +0100
wined3d: Return the (binary) write mask from shader_glsl_add_dst_param().
---
dlls/wined3d/glsl_shader.c | 14 ++++++++++---- 1 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 8d41f25..7d88e0e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -721,10 +721,11 @@ static void shader_glsl_get_register_nam }
/* Get the GLSL write mask for the destination register */ -static void shader_glsl_get_write_mask(const DWORD param, char *write_mask) { +static DWORD shader_glsl_get_write_mask(const DWORD param, char *write_mask) { char *ptr = write_mask; + DWORD mask = param & WINED3DSP_WRITEMASK_ALL;
- if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) { + if (mask != WINED3DSP_WRITEMASK_ALL) { *ptr++ = '.'; if (param & WINED3DSP_WRITEMASK_0) *ptr++ = 'x'; if (param & WINED3DSP_WRITEMASK_1) *ptr++ = 'y'; @@ -733,6 +734,8 @@ static void shader_glsl_get_write_mask(c }
*ptr = '\0'; + + return mask; }
static void shader_glsl_get_swizzle(const DWORD param, BOOL fixup, char *swizzle_str) { @@ -783,15 +786,18 @@ static void shader_glsl_add_src_param(SH /* From a given parameter token, generate the corresponding GLSL string. * Also, return the actual register name and swizzle in case the * caller needs this information as well. */ -static void shader_glsl_add_dst_param(SHADER_OPCODE_ARG* arg, const DWORD param, +static DWORD shader_glsl_add_dst_param(SHADER_OPCODE_ARG* arg, const DWORD param, const DWORD addr_token, char *reg_name, char *write_mask, char *out_str) { BOOL is_color = FALSE; + DWORD mask; write_mask[0] = reg_name[0] = out_str[0] = 0;
shader_glsl_get_register_name(param, addr_token, reg_name, &is_color, arg);
- shader_glsl_get_write_mask(param, write_mask); + mask = shader_glsl_get_write_mask(param, write_mask); sprintf(out_str, "%s%s", reg_name, write_mask); + + return mask; }
/** Process GLSL instruction modifiers */