Module: wine Branch: master Commit: f3df6cf42b4e705b5e687df08b9f8c3ff8b2d41c URL: http://source.winehq.org/git/wine.git/?a=commit;h=f3df6cf42b4e705b5e687df08b...
Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Sun Dec 23 20:51:58 2007 +0100
wined3d: Only store the palette index in the alpha component when the primary render target uses P8.
This was already done in other places but I missed this spot.
---
dlls/wined3d/surface.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index df89db9..24cc14d 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1931,7 +1931,7 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4] if (device->render_targets && device->render_targets[0]) { IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
- if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) + if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8)) index_in_alpha = TRUE; }