Module: wine Branch: master Commit: 23dcf61e611bf6372d2ed7ff8aa8c8fbdd410e18 URL: http://source.winehq.org/git/wine.git/?a=commit;h=23dcf61e611bf6372d2ed7ff8a...
Author: Vincent Pelletier plr.vincent@gmail.com Date: Fri Jan 2 21:42:32 2009 +0100
wined3d: Make WARN about oversized texture output surface and texture sizes.
---
dlls/wined3d/surface.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 67097ac..3aca76c 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3865,7 +3865,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) { 3: WARN and return WINED3DERR_NOTAVAILABLE; 4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target. */ - WARN("(%p) Creating an oversized surface\n", This); + WARN("(%p) Creating an oversized surface: %ux%u (texture is %ux%u)\n", + This, This->pow2Width, This->pow2Height, This->currentDesc.Width, This->currentDesc.Height); This->Flags |= SFLAG_OVERSIZE;
/* This will be initialized on the first blt */