Module: vkd3d Branch: master Commit: b1c538e0fe87e6e9e640200bc34ab9ac17ea326e URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/b1c538e0fe87e6e9e640200bc34ab9...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jan 10 17:01:50 2024 +0100
vkd3d-shader/tpf: Store the "components" token as a uint32_t in shader_sm4_read_dcl_resource().
---
libs/vkd3d-shader/tpf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 8d4415c9..200fbc62 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -821,7 +821,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u const uint32_t *end = &tokens[token_count]; enum vkd3d_sm4_data_type data_type; enum vkd3d_data_type reg_data_type; - DWORD components; + uint32_t components; unsigned int i;
resource_type = (opcode_token & VKD3D_SM4_RESOURCE_TYPE_MASK) >> VKD3D_SM4_RESOURCE_TYPE_SHIFT;