Module: wine Branch: master Commit: f1e97cdfbc1182fe49bcc231c7d5e6bbd9064ae9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1e97cdfbc1182fe49bcc231c7...
Author: Stefan Doesinger stefan@codeweavers.com Date: Fri Jun 12 19:55:09 2009 -0700
wined3d: Don't run out of varyings because of clipplanes.
---
dlls/wined3d/arb_program_shader.c | 37 ++++++++++++++++++++++++++++--------- 1 files changed, 28 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 94372da..8513e4b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -507,7 +507,8 @@ static DWORD *local_const_mapping(IWineD3DBaseShaderImpl *This)
/* Generate the variable & register declarations for the ARB_vertex_program output target */ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const shader_reg_maps *reg_maps, - SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_info, DWORD *lconst_map) + SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_info, DWORD *lconst_map, DWORD *num_clipplanes, + struct shader_arb_ctx_priv *ctx) { IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; DWORD i, next_local = 0; @@ -530,9 +531,27 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s } else { if(This->baseShader.reg_maps.usesrelconstF) { max_constantsF = GL_LIMITS(vshader_constantsF) - reserved_vs_const(iface, gl_info); - if(GL_SUPPORT(NV_VERTEX_PROGRAM2_OPTION)) max_constantsF -= GL_LIMITS(clipplanes); max_constantsF -= count_bits(This->baseShader.reg_maps.integer_constants); + if(ctx->target_version >= NV2) + { + DWORD highest_constf = 0; + for(i = 0; i < This->baseShader.limits.constant_float; i++) + { + DWORD idx = i >> 5; + DWORD shift = i & 0x1f; + if(reg_maps->constf[idx] & (1 << shift)) highest_constf = i; + } + + *num_clipplanes = min(GL_LIMITS(clipplanes), max_constantsF - highest_constf - 1); + max_constantsF -= *num_clipplanes; + if(*num_clipplanes < GL_LIMITS(clipplanes)) + { + WARN("Only %u clipplanes out of %u enabled\n", *num_clipplanes, GL_LIMITS(clipplanes)); + } + } } else { + if(ctx->target_version >= NV2) *num_clipplanes = GL_LIMITS(clipplanes); + else *num_clipplanes = 0; max_constantsF = GL_LIMITS(vshader_constantsF) - 1; } } @@ -2943,7 +2962,8 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, }
/* Base Declarations */ - next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, lconst_map); + next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, + lconst_map, NULL, &priv_ctx);
for(i = 0; i < (sizeof(reg_maps->bumpmat) / sizeof(reg_maps->bumpmat[0])); i++) { if(!reg_maps->bumpmat[i]) continue; @@ -3306,6 +3326,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, DWORD next_local, *lconst_map = local_const_mapping((IWineD3DBaseShaderImpl *) This); struct shader_arb_ctx_priv priv_ctx; unsigned int i; + DWORD num_clipplanes = 0;
memset(&priv_ctx, 0, sizeof(priv_ctx)); priv_ctx.cur_vs_args = args; @@ -3342,7 +3363,8 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, shader_addline(buffer, "TEMP TA;\n");
/* Base Declarations */ - next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, lconst_map); + next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, + lconst_map, &num_clipplanes, &priv_ctx);
for(i = 0; i < MAX_CONST_I; i++) { @@ -3419,12 +3441,9 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, shader_addline(buffer, "ADD TMP_OUT.x, TMP_OUT.x, TA.z;\n"); shader_addline(buffer, "MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w;\n");
- if(priv_ctx.target_version >= NV2) + for(i = 0; i < num_clipplanes; i++) { - for(i = 0; i < GL_LIMITS(clipplanes); i++) - { - shader_addline(buffer, "DP4 result.clip[%u].x, TMP_OUT, state.clip[%u].plane;\n", i, i); - } + shader_addline(buffer, "DP4 result.clip[%u].x, TMP_OUT, state.clip[%u].plane;\n", i, i); }
/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c