Module: wine Branch: master Commit: d9342e85db8a0dd2b73301fb0cc8c462e2474285 URL: https://gitlab.winehq.org/wine/wine/-/commit/d9342e85db8a0dd2b73301fb0cc8c46...
Author: Zebediah Figura zfigura@codeweavers.com Date: Mon Dec 4 14:16:56 2023 -0600
d3d11core/tests: Mark a test as no longer todo.
This was fixed by ef2908462d37951761f2f820b6fdb6446787543c. I misremembered when writing that commit's message; we don't actually invalidate STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in fact already broken.
---
dlls/d3d11/tests/d3d11.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index ecc01f50bfa..727f263731d 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -21859,7 +21859,7 @@ static void test_unbind_shader_resource_view(void) ID3D11DeviceContext_PSSetShaderResources(context, 1, 1, &srv2); ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white); draw_quad(&test_context); - todo_wine_if (!damavand) check_texture_color(test_context.backbuffer, 0x00000000, 1); + check_texture_color(test_context.backbuffer, 0x00000000, 1);
ID3D11PixelShader_Release(ps); ID3D11ShaderResourceView_Release(srv);