Module: wine Branch: master Commit: 716862d6961193306f0f5160eb0be755388efcfd URL: http://source.winehq.org/git/wine.git/?a=commit;h=716862d6961193306f0f5160eb...
Author: David Adam David.Adam@math.cnrs.fr Date: Tue Oct 30 15:24:17 2007 +0100
d3dx8: Implement D3DXMatrixScaling.
---
dlls/d3dx8/d3dx8.spec | 2 +- dlls/d3dx8/math.c | 9 +++++++++ dlls/d3dx8/tests/math.c | 8 ++++++++ include/d3dx8math.h | 1 + 4 files changed, 19 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index 5a5efeb..1e2d68c 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -24,7 +24,7 @@ @ stdcall D3DXMatrixMultiply(ptr ptr ptr) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stub D3DXMatrixInverse -@ stub D3DXMatrixScaling +@ stdcall D3DXMatrixScaling(ptr long long long) @ stub D3DXMatrixTranslation @ stub D3DXMatrixRotationX @ stub D3DXMatrixRotationY diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index 7ce5e21..fd82774 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -58,6 +58,15 @@ D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, C return pout; }
+D3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT sz) +{ + D3DXMatrixIdentity(pout); + pout->m[0][0] = sx; + pout->m[1][1] = sy; + pout->m[2][2] = sz; + return pout; +} + D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm) { int i,j; diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index 8c35b55..a1ffc23 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -196,6 +196,14 @@ static void D3DXMatrixTest(void) D3DXMatrixMultiply(&gotmat,&mat,&mat2); expect_mat(expectedmat,gotmat);
+/*____________D3DXMatrixScaling______________*/ + expectedmat.m[0][0] = 0.69f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f; + expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 0.53f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f; + expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 4.11f; expectedmat.m[2][3] = 0.0f; + expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = 0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f; + D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f); + expect_mat(expectedmat,gotmat); + /*____________D3DXMatrixTranspose______________*/ expectedmat.m[0][0] = 10.0f; expectedmat.m[0][1] = 11.0f; expectedmat.m[0][2] = 19.0f; expectedmat.m[0][3] = 2.0f; expectedmat.m[1][0] = 5.0; expectedmat.m[1][1] = 20.0f; expectedmat.m[1][2] = -21.0f; expectedmat.m[1][3] = 3.0f; diff --git a/include/d3dx8math.h b/include/d3dx8math.h index fda908e..dab1899 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -60,6 +60,7 @@ typedef struct D3DXCOLOR
FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm); D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2); +D3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT sz); D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm);
D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);