Module: wine Branch: master Commit: 52c5abb3d75adb461a4c310de5843a254ef13239 URL: https://source.winehq.org/git/wine.git/?a=commit;h=52c5abb3d75adb461a4c310de...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jun 5 17:12:05 2019 +0430
wined3d: Move the "active_texture" field from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 4 ++-- dlls/wined3d/texture.c | 4 ++-- dlls/wined3d/view.c | 6 +++--- dlls/wined3d/wined3d_private.h | 3 ++- 4 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 7988eb6..8600361 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2520,7 +2520,7 @@ void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl, { GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + unit)); checkGLcall("glActiveTexture"); - context_gl->c.active_texture = unit; + context_gl->active_texture = unit; }
void context_bind_bo(struct wined3d_context *context, GLenum binding, GLuint name) @@ -2545,7 +2545,7 @@ void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl, GLen else target = GL_NONE;
- unit = context_gl->c.active_texture; + unit = context_gl->active_texture; old_texture_type = context_gl->texture_type[unit]; if (old_texture_type != target) { diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index e3d9d54..beda900 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1061,9 +1061,9 @@ void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl, * called from sampler() in state.c. This means we can't touch anything * other than whatever happens to be the currently active texture, or we * would risk marking already applied sampler states dirty again. */ - if (context_gl->c.active_texture < ARRAY_SIZE(context_gl->rev_tex_unit_map)) + if (context_gl->active_texture < ARRAY_SIZE(context_gl->rev_tex_unit_map)) { - unsigned int active_sampler = context_gl->rev_tex_unit_map[context_gl->c.active_texture]; + unsigned int active_sampler = context_gl->rev_tex_unit_map[context_gl->active_texture]; if (active_sampler != WINED3D_UNMAPPED_STAGE) context_invalidate_state(&context_gl->c, STATE_SAMPLER(active_sampler)); } diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 1d61d09..b43dcdd 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -858,9 +858,9 @@ void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl *view_gl, struct wined3d_context_gl *context_gl) { - if (context_gl->c.active_texture < ARRAY_SIZE(context_gl->rev_tex_unit_map)) + if (context_gl->active_texture < ARRAY_SIZE(context_gl->rev_tex_unit_map)) { - unsigned int active_sampler = context_gl->rev_tex_unit_map[context_gl->c.active_texture]; + unsigned int active_sampler = context_gl->rev_tex_unit_map[context_gl->active_texture]; if (active_sampler != WINED3D_UNMAPPED_STAGE) context_invalidate_state(&context_gl->c, STATE_SAMPLER(active_sampler)); } @@ -912,7 +912,7 @@ void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view * }
if (gl_info->supported[ARB_SAMPLER_OBJECTS]) - GL_EXTCALL(glBindSampler(context->active_texture, 0)); + GL_EXTCALL(glBindSampler(context_gl->active_texture, 0)); gl_tex = wined3d_texture_gl_get_gl_texture(texture_gl, srgb); if (context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index ec40e3b..4eddc55 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1946,7 +1946,6 @@ struct wined3d_context GLenum untracked_materials[2]; UINT blit_w, blit_h; enum fogsource fog_source; - DWORD active_texture;
UINT instance_count;
@@ -1983,6 +1982,8 @@ struct wined3d_context_gl
uint32_t default_attrib_value_set;
+ unsigned int active_texture; + GLenum *texture_type;
/* The WGL context. */