Module: wine Branch: master Commit: aad8f74cc8b6cf382026bbaf2f929d240f2d326f URL: http://source.winehq.org/git/wine.git/?a=commit;h=aad8f74cc8b6cf382026bbaf2f...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 2 19:24:14 2016 +0100
wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index a664155..651318c 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -631,7 +631,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT return WINED3DERR_INVALIDCALL; }
- surface = surface_from_resource(texture->sub_resources[0].resource); + surface = texture->sub_resources[0].u.surface; if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE)) { WARN("Surface is mapped or the DC is in use.\n");