Module: wine Branch: master Commit: 67436f9dbd6a0f987d35a0ff987f2cc257a870a3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=67436f9dbd6a0f987d35a0ff98...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Thu Oct 5 20:04:07 2006 +0200
wined3d: Correctly name a variable.
---
dlls/wined3d/surface.c | 16 ++++++++-------- 1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index a752665..19bbd98 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1796,7 +1796,7 @@ static HRESULT WINAPI IWineD3DSurfaceImp GLenum format, internal, type; CONVERT_TYPES convert; int bpp; - int pitch; + int width; BYTE *mem;
if (This->Flags & SFLAG_INTEXTURE) { @@ -1879,21 +1879,21 @@ static HRESULT WINAPI IWineD3DSurfaceImp
d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will use textures */, &format, &internal, &type, &convert, &bpp);
- /* The pitch is in 'length' not in bytes */ + /* The width is in 'length' not in bytes */ if (NP2_REPACK == wined3d_settings.nonpower2_mode || This->resource.usage & WINED3DUSAGE_RENDERTARGET) - pitch = This->currentDesc.Width; + width = This->currentDesc.Width; else - pitch = This->pow2Width; + width = This->pow2Width;
if((convert != NO_CONVERSION) && This->resource.allocatedMemory) { int height = This->glRect.bottom - This->glRect.top;
- mem = HeapAlloc(GetProcessHeap(), 0, pitch * height * bpp); + mem = HeapAlloc(GetProcessHeap(), 0, width * height * bpp); if(!mem) { - ERR("Out of memory %d, %d!\n", pitch, height); + ERR("Out of memory %d, %d!\n", width, height); return WINED3DERR_OUTOFVIDEOMEMORY; } - d3dfmt_convert_surface(This->resource.allocatedMemory, mem, pitch * height, convert, This); + d3dfmt_convert_surface(This->resource.allocatedMemory, mem, width * height, convert, This);
This->Flags |= SFLAG_CONVERTED; } else if (This->resource.format == WINED3DFMT_P8 && GL_SUPPORT(EXT_PALETTED_TEXTURE)) { @@ -1906,7 +1906,7 @@ static HRESULT WINAPI IWineD3DSurfaceImp }
/* Make sure the correct pitch is used */ - glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); + glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
if (NP2_REPACK == wined3d_settings.nonpower2_mode && (This->Flags & SFLAG_NONPOW2) && !(This->Flags & SFLAG_OVERSIZE)) { TRACE("non power of two support\n");