Module: wine Branch: master Commit: 87c6ac4258bb7b741d4a5eff950807ca1a3e0d1a URL: http://source.winehq.org/git/wine.git/?a=commit;h=87c6ac4258bb7b741d4a5eff95...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jan 24 22:15:24 2017 +0100
wined3d: Get rid of a superfluous floatBitsToUint() in shader_glsl_texkill().
shader_glsl_add_src_param() already adds floatBitsToUint().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a8d208e..40bbfdc 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5450,7 +5450,7 @@ static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins) struct glsl_src_param src_param;
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param); - shader_addline(ins->ctx->buffer, "if (bool(floatBitsToUint(%s))) discard;\n", src_param.param_str); + shader_addline(ins->ctx->buffer, "if (bool(%s)) discard;\n", src_param.param_str); } else {