Module: wine Branch: master Commit: 9f2fa8ba256f8c48f1ccbf4f498c2a2729178c23 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9f2fa8ba256f8c48f1ccbf4f49...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Dec 3 14:53:43 2008 +0100
wined3d: Remove sampled_format from IWineD3DBaseShaderClass, it isn't used anywhere.
---
dlls/wined3d/arb_program_shader.c | 1 - dlls/wined3d/glsl_shader.c | 1 - dlls/wined3d/wined3d_private.h | 6 ------ 3 files changed, 0 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 051f71b..44c302b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -807,7 +807,6 @@ static void shader_arb_color_correction(const SHADER_OPCODE_ARG* arg) if(!recorded) { shader->baseShader.sampled_samplers[shader->baseShader.num_sampled_samplers] = sampler_idx; shader->baseShader.num_sampled_samplers++; - shader->baseShader.sampled_format[sampler_idx] = conversion_group; }
pshader_get_register_name(arg->shader, arg->dst, reg); diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7e9353c..11f48ed 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1228,7 +1228,6 @@ static void shader_glsl_color_correction(const SHADER_OPCODE_ARG *arg) if(!recorded) { shader->baseShader.sampled_samplers[shader->baseShader.num_sampled_samplers] = sampler_idx; shader->baseShader.num_sampled_samplers++; - shader->baseShader.sampled_format[sampler_idx] = conversion_group; }
switch(fmt) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index d3ac5ca..931f9b2 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2132,12 +2132,6 @@ typedef struct IWineD3DBaseShaderClass struct list constantsI; shader_reg_maps reg_maps;
- /* Pixel formats of sampled textures, for format conversion. This - * represents the formats found during compilation, it is not initialized - * on the first parser pass. It is needed to check if the shader - * needs recompilation to adjust the format conversion - */ - WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS]; UINT sampled_samplers[MAX_COMBINED_SAMPLERS]; UINT num_sampled_samplers;