Module: wine Branch: refs/heads/master Commit: 41e5478cdd2a49b4412a88307b7ec6e3fa4b08d8 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=41e5478cdd2a49b4412a8830...
Author: Jan Zerebecki jan.wine@zerebecki.de Date: Sat Feb 11 12:15:31 2006 +0100
wined3d: Extend debug_d3drenderstate with missing states.
---
dlls/wined3d/utils.c | 33 +++++++++++++++++++++++++++++++++ 1 files changed, 33 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 961c2bb..90a8292 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -238,6 +238,39 @@ const char* debug_d3drenderstate(DWORD s D3DSTATE_TO_STR(WINED3DRS_BLENDOP ); D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE ); D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE ); + D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE ); + D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS ); + D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE ); + D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL ); + D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL ); + D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X ); + D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y ); + D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z ); + D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W ); + D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION); + D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE ); + D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL ); + D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL ); + D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS ); + D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC ); + D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 ); + D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 ); + D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 ); + D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR ); + D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE ); + D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS ); + D3DSTATE_TO_STR(WINED3DRS_WRAP8 ); + D3DSTATE_TO_STR(WINED3DRS_WRAP9 ); + D3DSTATE_TO_STR(WINED3DRS_WRAP10 ); + D3DSTATE_TO_STR(WINED3DRS_WRAP11 ); + D3DSTATE_TO_STR(WINED3DRS_WRAP12 ); + D3DSTATE_TO_STR(WINED3DRS_WRAP13 ); + D3DSTATE_TO_STR(WINED3DRS_WRAP14 ); + D3DSTATE_TO_STR(WINED3DRS_WRAP15 ); + D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE ); + D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA ); + D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA ); + D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA ); #undef D3DSTATE_TO_STR default: FIXME("Unrecognized %lu render state!\n", state);