Module: wine Branch: refs/heads/master Commit: a54e36adfebd721c1f5c823b2edf784f1af1d9c2 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=a54e36adfebd721c1f5c823b...
Author: H. Verbeet hverbeet@gmail.com Date: Tue Jun 27 23:40:42 2006 +0200
wined3d: Texture limits fixes.
GL_LIMITS(textures) is currently used for both the number of texture stages and the maximum number of simultaneous textures. In the current code that's the same, but in a later patch that will be separated, since a texture stage doesn't have to reference an actual texture. Also, shaders can access a larger number of samplers than the number of texture units the fixed function pipeline can access.
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dlls/wined3d/device.c | 32 +++++++++++++++-------------- dlls/wined3d/directx.c | 10 ++++++--- dlls/wined3d/drawprim.c | 6 +++-- dlls/wined3d/stateblock.c | 44 ++++++++++++++++++---------------------- dlls/wined3d/wined3d_private.h | 4 ++-- include/wine/wined3d_gl.h | 2 ++ 6 files changed, 50 insertions(+), 48 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=a54e36adfebd721c1f5c...