Module: vkd3d Branch: master Commit: e1b334aff8c1f1aa78f13701d24e98d5907455ca URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=e1b334aff8c1f1aa78f13701...
Author: Conor McCarthy cmccarthy@codeweavers.com Date: Tue Jul 27 23:39:59 2021 +1000
vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 584f7c1..2ea7046 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2433,6 +2433,9 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_ unsigned int reg_idx = cb->range.first; unsigned int i;
+ if (cb->range.first != cb->range.last) + return NULL; + for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];