Module: wine Branch: master Commit: 1425c78c4cd894c23f6552bbd070745a6c0a9eaa URL: http://source.winehq.org/git/wine.git/?a=commit;h=1425c78c4cd894c23f6552bbd0...
Author: Christian Costa titan.costa@gmail.com Date: Tue Jun 5 22:45:36 2012 +0200
d3drm: Fix SetMaterial macros.
---
include/d3drmobj.h | 16 ++++++++++------ 1 files changed, 10 insertions(+), 6 deletions(-)
diff --git a/include/d3drmobj.h b/include/d3drmobj.h index c5f69b3..33721f9 100644 --- a/include/d3drmobj.h +++ b/include/d3drmobj.h @@ -2571,7 +2571,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual) #define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) #define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) #define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) -#define IDirect3DRMMeshBuilder_SetMateria(p,a) (p)->lpVtbl->SetMateria(p,a) +#define IDirect3DRMMeshBuilder_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) #define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) #define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a) @@ -2624,7 +2624,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual) #define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) #define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->SetColor(a) #define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->SetTexture(a) -#define IDirect3DRMMeshBuilder_SetMateria(p,a) (p)->SetMateria(a) +#define IDirect3DRMMeshBuilder_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) #define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->SetQuality(a) #define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->SetPerspective(a) @@ -2745,7 +2745,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder) #define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) #define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) #define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) -#define IDirect3DRMMeshBuilder2_SetMateria(p,a) (p)->lpVtbl->SetMateria(p,a) +#define IDirect3DRMMeshBuilder2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) #define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) #define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a) @@ -2801,7 +2801,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder) #define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) #define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->SetColor(a) #define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->SetTexture(a) -#define IDirect3DRMMeshBuilder2_SetMateria(p,a) (p)->SetMateria(a) +#define IDirect3DRMMeshBuilder2_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) #define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->SetQuality(a) #define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->SetPerspective(a) @@ -2925,6 +2925,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual) #define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->lpVtbl->SetName(p,a) #define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) #define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) + /*** IDirect3DRMMeshBuilder3 methods ***/ #define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) #define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c) @@ -2943,7 +2944,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual) #define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) #define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) #define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) -#define IDirect3DRMMeshBuilder3_SetMateria(p,a) (p)->lpVtbl->SetMateria(p,a) +#define IDirect3DRMMeshBuilder3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) #define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) #define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a) @@ -2957,9 +2958,11 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual) #define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c) #define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c) #define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c) + #define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) #define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->lpVtbl->GetQuality(p) #define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->lpVtbl->GetPerspective(p) + #define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p) #define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p) #define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a) @@ -3016,7 +3019,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual) #define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) #define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->SetColor(a) #define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->SetTexture(a) -#define IDirect3DRMMeshBuilder3_SetMateria(p,a) (p)->SetMateria(a) +#define IDirect3DRMMeshBuilder3_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) #define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->SetQuality(a) #define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->SetPerspective(a) @@ -3031,6 +3034,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual) #define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c) #define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c) #define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->CreateFace(a) + #define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->GetQuality() #define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->GetPerspective() #define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->GetFaceCount()