Module: wine Branch: master Commit: 86f0ae8efb17ce688986971d24c3e25840a2beef URL: https://source.winehq.org/git/wine.git/?a=commit;h=86f0ae8efb17ce688986971d2...
Author: Zebediah Figura zfigura@codeweavers.com Date: Tue Feb 8 20:34:03 2022 -0600
wined3d: Use the chunk allocator for GL uniform buffers.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context_gl.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 0a904615a83..7b40b1de0fb 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3120,6 +3120,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info case GL_ATOMIC_COUNTER_BUFFER: case GL_DRAW_INDIRECT_BUFFER: case GL_PIXEL_UNPACK_BUFFER: + case GL_UNIFORM_BUFFER: return true;
case GL_TEXTURE_BUFFER: