Module: wine Branch: master Commit: df4dcc34aacd172b66be19487e87f1e3cfdbd1f1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=df4dcc34aacd172b66be19487e...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jul 5 15:35:53 2008 -0500
wined3d: Move a few extension checks into the state template.
---
dlls/wined3d/state.c | 53 +++++++++++++++++++++++++++++-------------------- 1 files changed, 31 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index bbd8a1d..529d33e 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -451,14 +451,13 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D } }
+static void state_blendfactor_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { + WARN("Unsupported in local OpenGL implementation: glBlendColorEXT\n"); +} + static void state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { float col[4];
- if(!GL_SUPPORT(EXT_BLEND_COLOR)) { - WARN("Unsupported in local OpenGL implementation: glBlendColorEXT\n"); - return; - } - TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]); D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col); GL_EXTCALL(glBlendColorEXT (col[0],col[1],col[2],col[3])); @@ -594,15 +593,14 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine } }
+static void state_blendop_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { + WARN("Unsupported in local OpenGL implementation: glBlendEquation\n"); +} + static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { int blendEquation = GL_FUNC_ADD; int blendEquationAlpha = GL_FUNC_ADD;
- if(!GL_SUPPORT(EXT_BLEND_MINMAX)) { - WARN("Unsupported in local OpenGL implementation: glBlendEquation\n"); - return; - } - /* BLENDOPALPHA requires GL_EXT_blend_equation_separate, so make sure it is around */ if(stateblock->renderState[WINED3DRS_BLENDOPALPHA] && !GL_SUPPORT(EXT_BLEND_EQUATION_SEPARATE)) { WARN("Unsupported in local OpenGL implementation: glBlendEquationSeparateEXT\n"); @@ -868,7 +866,7 @@ state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *c } }
-static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { +static void state_stencilwrite2s(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { DWORD mask;
if(stateblock->wineD3DDevice->stencilBufferTarget) { @@ -877,17 +875,25 @@ static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, mask = 0; }
- if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { - GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK)); - checkGLcall("glActiveStencilFaceEXT(GL_BACK)"); - glStencilMask(mask); - checkGLcall("glStencilMask"); - GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT)); - checkGLcall("glActiveStencilFaceEXT(GL_FRONT)"); - glStencilMask(mask); + GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK)); + checkGLcall("glActiveStencilFaceEXT(GL_BACK)"); + glStencilMask(mask); + checkGLcall("glStencilMask"); + GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT)); + checkGLcall("glActiveStencilFaceEXT(GL_FRONT)"); + glStencilMask(mask); +} + +static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { + DWORD mask; + + if(stateblock->wineD3DDevice->stencilBufferTarget) { + mask = stateblock->renderState[WINED3DRS_STENCILWRITEMASK]; } else { - glStencilMask(mask); + mask = 0; } + + glStencilMask(mask); checkGLcall("glStencilMask"); }
@@ -3867,6 +3873,7 @@ const struct StateEntryTemplate misc_state_template[] = { { STATE_RENDER(WINED3DRS_STENCILFUNC), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 }, { STATE_RENDER(WINED3DRS_STENCILREF), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 }, { STATE_RENDER(WINED3DRS_STENCILMASK), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 }, + { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite2s}, EXT_STENCIL_TWO_SIDE }, { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite }, 0 }, { STATE_RENDER(WINED3DRS_TWOSIDEDSTENCILMODE), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 }, { STATE_RENDER(WINED3DRS_CCW_STENCILFAIL), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 }, @@ -3905,13 +3912,15 @@ const struct StateEntryTemplate misc_state_template[] = { { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa }, 0 }, { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask }, 0 }, { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 }, - { STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, 0 }, + { STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, EXT_BLEND_MINMAX }, + { STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop_w }, 0 }, { STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), { STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_scissor }, 0 }, { STATE_RENDER(WINED3DRS_SLOPESCALEDEPTHBIAS), { STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, 0 }, { STATE_RENDER(WINED3DRS_COLORWRITEENABLE1), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 }, { STATE_RENDER(WINED3DRS_COLORWRITEENABLE2), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 }, { STATE_RENDER(WINED3DRS_COLORWRITEENABLE3), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 }, - { STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }, 0 }, + { STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }, EXT_BLEND_COLOR }, + { STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor_w }, 0 }, { STATE_RENDER(WINED3DRS_DEPTHBIAS), { STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, 0 }, /* Samplers */ { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }, 0 },