Module: vkd3d Branch: master Commit: 7aa709ad57e8a694c4ef3d7ed893ad58f110e51e URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=7aa709ad57e8a694c4ef3d7e...
Author: Francisco Casas fcasas@codeweavers.com Date: Wed Jan 26 15:35:31 2022 +0100
tests: Add tests for Sample method with offset.
Signed-off-by: Francisco Casas fcasas@codeweavers.com Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
Makefile.am | 2 ++ tests/sampler-offset.shader_test | 51 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 53 insertions(+)
diff --git a/Makefile.am b/Makefile.am index 3b2e7d7..46f1107 100644 --- a/Makefile.am +++ b/Makefile.am @@ -95,6 +95,7 @@ vkd3d_shader_tests = \ tests/preproc-misc.shader_test \ tests/round.shader_test \ tests/sampler.shader_test \ + tests/sampler-offset.shader_test \ tests/saturate.shader_test \ tests/swizzle-0.shader_test \ tests/swizzle-1.shader_test \ @@ -306,6 +307,7 @@ XFAIL_TESTS = \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/max.shader_test \ + tests/sampler-offset.shader_test \ tests/trigonometry.shader_test endif
diff --git a/tests/sampler-offset.shader_test b/tests/sampler-offset.shader_test new file mode 100644 index 0000000..83900c5 --- /dev/null +++ b/tests/sampler-offset.shader_test @@ -0,0 +1,51 @@ +[sampler 0] +filter point point point +address clamp clamp clamp + +[texture 0] +size (3, 3) +0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4 +0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0 +0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4 + + +[pixel shader] +sampler s; +Texture2D t; + +float4 main() : sv_target +{ + return t.Sample(s, float2(0.5, 0.5), int2(0, 1)); +} + +[test] +draw quad +probe all rgba (0.1, 0.2, 0.5, 0.0) + + +[pixel shader] +sampler s; +Texture2D t; + +float4 main() : sv_target +{ + return t.Sample(s, float2(0.1, 0.5), int2(2, 1)); +} + +[test] +draw quad +probe all rgba (0.2, 0.2, 0.0, 0.4) + + +[pixel shader] +sampler s; +Texture2D t; + +float4 main() : sv_target +{ + return t.Sample(s, float2(0.9, 0.5), int2(-2, 1)); +} + +[test] +draw quad +probe all rgba (0.0, 0.2, 0.0, 0.4)