Module: wine Branch: master Commit: f09288cfc48a7f14689e6cbb142d07fd31bfcdd0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f09288cfc48a7f14689e6cbb14...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 27 16:39:36 2015 +0200
wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
---
dlls/wined3d/shader.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index d9ff768..87a22c2 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1866,6 +1866,7 @@ static void shader_cleanup(struct wined3d_shader *shader) HeapFree(GetProcessHeap(), 0, shader->signature_strings); shader->device->shader_backend->shader_destroy(shader); HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf); + HeapFree(GetProcessHeap(), 0, shader->reg_maps.sampler_map.entries); HeapFree(GetProcessHeap(), 0, shader->function); shader_delete_constant_list(&shader->constantsF); shader_delete_constant_list(&shader->constantsB);