Module: wine Branch: master Commit: 119f84099bccc8ecaa4905301e305257e9bc7006 URL: http://source.winehq.org/git/wine.git/?a=commit;h=119f84099bccc8ecaa4905301e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sat Sep 23 13:37:01 2017 +0200
d2d1: Use the "world" position instead of the render target position in the pixel shader.
This slightly simplifies the implementation of bitmap brushes, since the render target transformation no longer needs to be undone. More importantly, it does the same for gradient brushes.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d2d1/brush.c | 15 +- dlls/d2d1/render_target.c | 494 +++++++++++++++++++++++++--------------------- 2 files changed, 275 insertions(+), 234 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=119f84099bccc8ecaa4905...