Module: wine Branch: master Commit: f1985edffa88878ef861545e11e252933c5f496b URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1985edffa88878ef861545e11...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Mar 25 17:52:27 2016 +0100
wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index dbfa86c..e2c6e5d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3825,10 +3825,9 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device) void CDECL wined3d_device_copy_resource(struct wined3d_device *device, struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource) { - struct wined3d_surface *dst_surface, *src_surface; struct wined3d_texture *dst_texture, *src_texture; RECT dst_rect, src_rect; - unsigned int i, count; + unsigned int i, j; HRESULT hr;
TRACE("device %p, dst_resource %p, src_resource %p.\n", device, dst_resource, src_resource); @@ -3892,17 +3891,22 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device, return; }
- count = dst_texture->layer_count * dst_texture->level_count; - for (i = 0; i < count; ++i) + for (i = 0; i < dst_texture->level_count; ++i) { - dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i)); - src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i)); + SetRect(&dst_rect, 0, 0, + wined3d_texture_get_level_width(dst_texture, i), + wined3d_texture_get_level_height(dst_texture, i)); + SetRect(&src_rect, 0, 0, + wined3d_texture_get_level_width(src_texture, i), + wined3d_texture_get_level_height(dst_texture, i)); + for (j = 0; j < dst_texture->layer_count; ++j) + { + unsigned int idx = j * dst_texture->level_count + i;
- SetRect(&dst_rect, 0, 0, dst_surface->resource.width, dst_surface->resource.height); - SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height); - if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect, - src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT))) - ERR("Failed to blit, sub-resource %u, hr %#x.\n", i, hr); + if (FAILED(hr = wined3d_texture_blt(dst_texture, idx, &dst_rect, + src_texture, idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT))) + ERR("Failed to blit, sub-resource %u, hr %#x.\n", idx, hr); + } } }