Module: wine Branch: master Commit: 807e019da94c927586cf41f60dcabf66bd7e05c9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=807e019da94c927586cf41f60d...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Nov 10 01:32:39 2015 +0100
d3d11: Implement d3d11_immediate_context_IAGetPrimitiveTopology().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/device.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 9f98104..3f80d43 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1010,7 +1010,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceCo static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface, D3D11_PRIMITIVE_TOPOLOGY *topology) { - FIXME("iface %p, topology %p stub!\n", iface, topology); + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + + TRACE("iface %p, topology %p.\n", iface, topology); + + wined3d_mutex_lock(); + wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology); + wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,