Module: wine Branch: master Commit: 312bacec96ef63d3eb47bbaf0be650a0b31da99a URL: http://source.winehq.org/git/wine.git/?a=commit;h=312bacec96ef63d3eb47bbaf0b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon May 3 22:03:29 2010 +0200
wined3d: Remove a redundant check from prepare_ds_clear().
The rectangle count doesn't really matter. If the first rectangle doesn't cover the entire draw_rect we need to load the depth/stencil surface.
---
dlls/wined3d/device.c | 10 ---------- 1 files changed, 0 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a59cf02..585edd5 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4404,16 +4404,6 @@ static void prepare_ds_clear(IWineD3DSurfaceImpl *ds, struct wined3d_context *co return; }
- if (rect_count > 1) - { - /* Multiple clear rects, full load. Strictly speaking this can - * also be a full draw_rect clear, but it's probably rare enough - * that we don't care. */ - surface_load_ds_location(ds, context, location); - surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy); - return; - } - IntersectRect(&r, draw_rect, clear_rect); if (EqualRect(&r, draw_rect)) {