Module: wine Branch: master Commit: 6e69d1168f82c20d350f0ad1be6fb67a9fde7eb4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6e69d1168f82c20d350f0ad1be...
Author: Austin English austinenglish@gmail.com Date: Tue Aug 9 17:46:54 2011 -0700
d3d8/tests: Make sure to use return values (LLVM/Clang).
---
dlls/d3d8/tests/device.c | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 4824fd4..aeed57f 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -1050,6 +1050,7 @@ static void test_reset(void) hr = IDirect3DDevice8_GetRenderTarget(device1, &surface); ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); + ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr); ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n", surface_desc.Width, modes[i].w); ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n", @@ -1088,6 +1089,7 @@ static void test_reset(void) hr = IDirect3DDevice8_GetRenderTarget(device1, &surface); ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); + ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr); ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n", surface_desc.Width); ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n", @@ -2600,15 +2602,18 @@ static void test_depth_stencil_size(void) ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetRenderTarget(device, &surf); + ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr); ok(surf == rt, "The render target is %p, expected %p\n", surf, rt); IDirect3DSurface8_Release(surf); hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf); + ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr); ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2); IDirect3DSurface8_Release(surf);
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL); ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr); hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf); + ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr); ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf); if (surf) IDirect3DSurface8_Release(surf);