Module: wine Branch: master Commit: 0fb6b8e79f1c31754270b809b731b0d10b2cf77b URL: http://source.winehq.org/git/wine.git/?a=commit;h=0fb6b8e79f1c31754270b809b7...
Author: David Adam David.Adam@math.cnrs.fr Date: Thu Apr 19 21:02:09 2007 +0200
include: Add d3drmdef.h header.
---
include/Makefile.in | 1 + include/d3drmdef.h | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 62 insertions(+), 0 deletions(-)
diff --git a/include/Makefile.in b/include/Makefile.in index 0b23e97..2577872 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -92,6 +92,7 @@ SRCDIR_INCLUDES = \ d3dcaps.h \ d3dhal.h \ d3drm.h \ + d3drmdef.h \ d3dtypes.h \ d3dvec.inl \ d3dx8core.h \ diff --git a/include/d3drmdef.h b/include/d3drmdef.h new file mode 100644 index 0000000..1bd65dd --- /dev/null +++ b/include/d3drmdef.h @@ -0,0 +1,61 @@ +/* + * Copyright 2007 Vijay Kiran Kamuju + * Copyright 2007 David ADAM + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3DRMDEFS_H__ +#define __D3DRMDEFS_H__ + +#include <stddef.h> +#include <d3dtypes.h> + +#if defined(__cplusplus) +extern "C" { +#endif + +typedef D3DVALUE D3DRMMATRIX4D[4][4]; +typedef struct _D3DRMQUATERNION +{ + D3DVALUE s; + D3DVECTOR v; +} D3DRMQUATERNION, *LPD3DRMQUATERNION; + +void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION); + +LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE); +LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION); +LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE); + +LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); +LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); +D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR); +LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR); + +#define D3DRMVectorNormalise D3DRMVectorNormalize + +D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR); +LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR); +LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); +LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); +LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); +LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); + +#if defined(__cplusplus) +} +#endif + +#endif