Module: wine Branch: master Commit: 4725d4bb992a4ab96edbae1c59c01764dbbf1089 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4725d4bb992a4ab96edbae1c59...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jun 28 02:26:16 2011 +0200
wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const.
---
dlls/wined3d/context.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 3af69e8..bbee5ee 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1984,7 +1984,7 @@ static BOOL match_depth_stencil_format(const struct wined3d_format *existing,
/* The caller provides a context */ static void context_validate_onscreen_formats(struct wined3d_device *device, - struct wined3d_context *context, struct wined3d_surface *depth_stencil) + struct wined3d_context *context, const struct wined3d_surface *depth_stencil) { /* Onscreen surfaces are always in a swapchain */ struct wined3d_swapchain *swapchain = context->current_rt->container.u.swapchain;