Module: wine Branch: master Commit: 6e58579e8fbf0588d9b690a7a1273b79bc021193 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6e58579e8fbf0588d9b690a7a1...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 22 19:38:29 2007 +0100
wined3d: Remove some unused methods from the IWineD3DVertexShader interface.
---
include/wine/wined3d_interface.h | 15 --------------- 1 files changed, 0 insertions(+), 15 deletions(-)
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h index 3da219a..305616b 100644 --- a/include/wine/wined3d_interface.h +++ b/include/wine/wined3d_interface.h @@ -1451,14 +1451,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader, /*** IWineD3DVertexShader methods ***/ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE; STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE; - STDMETHOD(SetConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; - STDMETHOD(SetConstantI)(THIS_ UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount) PURE; - STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE; - STDMETHOD(GetConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; - STDMETHOD(GetConstantI)(THIS_ UINT StartRegister, INT* pConstantData, UINT Vector4iCount) PURE; - STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE; - /* Internal Interfaces */ - STDMETHOD_(DWORD, GetVersion)(THIS) PURE; }; #undef INTERFACE
@@ -1475,13 +1467,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader, /*** IWineD3DVertexShader methods ***/ #define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) -#define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c) -#define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c) -#define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c) -#define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c) -#define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c) -#define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c) -#define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p) #endif
/*****************************************************************************