Module: wine Branch: master Commit: b3212327c705c3d957a63a1b2770af6957b9e9f7 URL: https://gitlab.winehq.org/wine/wine/-/commit/b3212327c705c3d957a63a1b2770af6...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Jan 5 11:33:01 2023 -0600
wined3d: Do not set last_was_pshader from the GLSL fragment pipe.
It's only used by the arbfp, nvts, and ffp pipes.
---
dlls/wined3d/glsl_shader.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 552d1bd75bd..7ed45da29f5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12140,8 +12140,6 @@ static void glsl_fragment_pipe_free(struct wined3d_device *device, struct wined3 static void glsl_fragment_pipe_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - context->last_was_pshader = use_ps(state); - context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL; }