Module: wine Branch: master Commit: f1c7834f7be0949647be0864aa2de512c86501e3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1c7834f7be0949647be0864aa...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Jan 26 13:07:36 2017 +0100
d3d10core/tests: Skip stencil SRV test when SRV creation fails.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10core/tests/device.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 86d3df3..2d5115f 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -6310,6 +6310,14 @@ static void test_depth_stencil_sampling(void)
srv_desc.Format = tests[i].stencil_view_format; hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, &srv_desc, &stencil_srv); + if (hr == E_OUTOFMEMORY) + { + skip("Could not create SRV for format %#x.\n", srv_desc.Format); + ID3D10DepthStencilView_Release(dsv); + ID3D10ShaderResourceView_Release(depth_srv); + ID3D10Texture2D_Release(texture); + continue; + } ok(SUCCEEDED(hr), "Failed to create stencil shader resource view for format %#x, hr %#x.\n", srv_desc.Format, hr);