Module: wine Branch: master Commit: 2f6a71380517cff7b7ff930821cde9708ce18dc1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2f6a71380517cff7b7ff930821...
Author: Stefan Doesinger stefan@codeweavers.com Date: Thu May 28 18:16:44 2009 +0200
wined3d: Use flags instead of bools to control shader_hw_sample.
---
dlls/wined3d/arb_program_shader.c | 52 ++++++++++++++++++++++--------------- 1 files changed, 31 insertions(+), 21 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 1994ce2..30b48ee 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -895,8 +895,13 @@ static void gen_color_correction(SHADER_BUFFER *buffer, const char *reg, DWORD d } }
+#define TEX_PROJ 0x1 +#define TEX_BIAS 0x2 +#define TEX_LOD 0x4 +#define TEX_DERIV 0x10 + static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, - const char *dst_str, const char *coord_reg, BOOL projected, BOOL bias) + const char *dst_str, const char *coord_reg, WORD flags) { SHADER_BUFFER *buffer = ins->ctx->buffer; DWORD sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; @@ -939,14 +944,19 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD tex_type = ""; }
- if (bias) { + if (flags & TEX_BIAS) + { /* Shouldn't be possible, but let's check for it */ - if(projected) FIXME("Biased and Projected texture sampling\n"); + if(flags & TEX_PROJ) FIXME("Biased and Projected texture sampling\n"); /* TXB takes the 4th component of the source vector automatically, as d3d. Nothing more to do */ shader_addline(buffer, "TXB %s, %s, texture[%u], %s;\n", dst_str, coord_reg, sampler_idx, tex_type); - } else if (projected) { + } + else if (flags & TEX_PROJ) + { shader_addline(buffer, "TXP %s, %s, texture[%u], %s;\n", dst_str, coord_reg, sampler_idx, tex_type); - } else { + } + else + { shader_addline(buffer, "TEX %s, %s, texture[%u], %s;\n", dst_str, coord_reg, sampler_idx, tex_type); }
@@ -1368,12 +1378,12 @@ static void pshader_hw_tex(const struct wined3d_shader_instruction *ins) const struct wined3d_shader_dst_param *dst = &ins->dst[0]; DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, ins->ctx->reg_maps->shader_version.minor); - BOOL projected = FALSE, bias = FALSE; struct wined3d_shader_src_param src;
char reg_dest[40]; char reg_coord[40]; DWORD reg_sampler_code; + DWORD myflags = 0;
/* All versions have a destination register */ shader_arb_get_dst_param(ins, dst, reg_dest); @@ -1409,7 +1419,7 @@ static void pshader_hw_tex(const struct wined3d_shader_instruction *ins) flags = deviceImpl->stateBlock->textureState[reg_sampler_code][WINED3DTSS_TEXTURETRANSFORMFLAGS]; } if (flags & WINED3DTTFF_PROJECTED) { - projected = TRUE; + myflags |= TEX_PROJ; } } else if (shader_version < WINED3D_SHADER_VERSION(2,0)) @@ -1421,15 +1431,15 @@ static void pshader_hw_tex(const struct wined3d_shader_instruction *ins) */ shader_addline(ins->ctx->buffer, "SWZ TA, %s, x, y, z, z;\n", reg_coord); strcpy(reg_coord, "TA"); - projected = TRUE; + myflags |= TEX_PROJ; } else if(src_mod == WINED3DSPSM_DW) { - projected = TRUE; + myflags |= TEX_PROJ; } } else { - if (ins->flags & WINED3DSI_TEXLD_PROJECT) projected = TRUE; - if (ins->flags & WINED3DSI_TEXLD_BIAS) bias = TRUE; + if (ins->flags & WINED3DSI_TEXLD_PROJECT) myflags |= TEX_PROJ; + if (ins->flags & WINED3DSI_TEXLD_BIAS) myflags |= TEX_BIAS; } - shader_hw_sample(ins, reg_sampler_code, reg_dest, reg_coord, projected, bias); + shader_hw_sample(ins, reg_sampler_code, reg_dest, reg_coord, myflags); }
static void pshader_hw_texcoord(const struct wined3d_shader_instruction *ins) @@ -1473,7 +1483,7 @@ static void pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "MOV TA.y, %s.x;\n", src_str); shader_addline(buffer, "MOV TA.x, %s.w;\n", src_str); flags = reg1 < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg1][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; - shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3DTTFF_PROJECTED, FALSE); + shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0); }
static void pshader_hw_texreg2gb(const struct wined3d_shader_instruction *ins) @@ -1489,7 +1499,7 @@ static void pshader_hw_texreg2gb(const struct wined3d_shader_instruction *ins) shader_arb_get_src_param(ins, &ins->src[0], 0, src_str); shader_addline(buffer, "MOV TA.x, %s.y;\n", src_str); shader_addline(buffer, "MOV TA.y, %s.z;\n", src_str); - shader_hw_sample(ins, reg1, dst_str, "TA", FALSE, FALSE); + shader_hw_sample(ins, reg1, dst_str, "TA", 0); }
static void pshader_hw_texreg2rgb(const struct wined3d_shader_instruction *ins) @@ -1501,7 +1511,7 @@ static void pshader_hw_texreg2rgb(const struct wined3d_shader_instruction *ins) /* Note that texreg2rg treats Tx as a temporary register, not as a varying */ shader_arb_get_dst_param(ins, &ins->dst[0], dst_str); shader_arb_get_src_param(ins, &ins->src[0], 0, src_str); - shader_hw_sample(ins, reg1, dst_str, src_str, FALSE, FALSE); + shader_hw_sample(ins, reg1, dst_str, src_str, 0); }
static void pshader_hw_texbem(const struct wined3d_shader_instruction *ins) @@ -1547,7 +1557,7 @@ static void pshader_hw_texbem(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "ADD TA.xy, TA, %s;\n", reg_coord); }
- shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", FALSE, FALSE); + shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0);
if (ins->handler_idx == WINED3DSIH_TEXBEML) { @@ -1594,7 +1604,7 @@ static void pshader_hw_texm3x2tex(const struct wined3d_shader_instruction *ins) shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name); flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; - shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED, FALSE); + shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0); }
static void pshader_hw_texm3x3pad(const struct wined3d_shader_instruction *ins) @@ -1639,7 +1649,7 @@ static void pshader_hw_texm3x3tex(const struct wined3d_shader_instruction *ins) /* Sample the texture using the calculated coordinates */ shader_arb_get_dst_param(ins, &ins->dst[0], dst_str); flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; - shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3DTTFF_PROJECTED, FALSE); + shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0); current_state->current_row = 0; }
@@ -1681,7 +1691,7 @@ static void pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins /* Sample the texture using the calculated coordinates */ shader_arb_get_dst_param(ins, &ins->dst[0], dst_str); flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; - shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED, FALSE); + shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0); current_state->current_row = 0; }
@@ -1723,7 +1733,7 @@ static void pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins) /* Sample the texture using the calculated coordinates */ shader_arb_get_dst_param(ins, &ins->dst[0], dst_str); flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; - shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED, FALSE); + shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0); current_state->current_row = 0; }
@@ -1770,7 +1780,7 @@ static void pshader_hw_texdp3tex(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "DP3 TB.x, fragment.texcoord[%u], %s;\n", sampler_idx, src0);
shader_arb_get_dst_param(ins, &ins->dst[0], dst_str); - shader_hw_sample(ins, sampler_idx, dst_str, "TB", FALSE /* Only one coord, can't be projected */, FALSE); + shader_hw_sample(ins, sampler_idx, dst_str, "TB", 0 /* Only one coord, can't be projected */); }
/** Process the WINED3DSIO_TEXDP3 instruction in ARB: