Module: wine Branch: master Commit: c447e691b92aede799e2ac2d5dfdbaff5cc2ec72 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c447e691b92aede799e2ac2d5d...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Sun Jan 10 11:21:32 2016 +0000
d3d10core/tests: Viewport properties are integers.
Shuts up an MSVC warning. Note that in d3d11 those members are FLOATs.
Signed-off-by: Stefan Dösinger stefandoesinger@gmx.at Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10core/tests/device.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 464acd0..539ded8 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -3584,10 +3584,10 @@ static void test_texture(void) ID3D10Device_VSSetShader(device, vs); ID3D10Device_PSSetConstantBuffers(device, 0, 1, &cb);
- vp.TopLeftX = 0.0f; - vp.TopLeftY = 0.0f; - vp.Width = 640.0f; - vp.Height = 480.0f; + vp.TopLeftX = 0; + vp.TopLeftY = 0; + vp.Width = 640; + vp.Height = 480; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; ID3D10Device_RSSetViewports(device, 1, &vp);