Module: wine Branch: master Commit: 465e8f66cb9afdd82cb0ff0141378771625976ea URL: http://source.winehq.org/git/wine.git/?a=commit;h=465e8f66cb9afdd82cb0ff0141...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 19 11:13:35 2010 +0200
wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments().
This should have been part of e01d56f33169aa314d5488e03f8c0d651cd58c2a.
---
dlls/wined3d/context.c | 12 ++++++------ 1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index dc86ba4..e6eb50f 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -84,19 +84,19 @@ void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fb }
/* GL locking is done by the caller */ -static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info) +static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info, GLenum target) { unsigned int i;
for (i = 0; i < gl_info->limits.buffers; ++i) { - gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0); + gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0); checkGLcall("glFramebufferTexture2D()"); } - gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + gl_info->fbo_ops.glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); checkGLcall("glFramebufferTexture2D()");
- gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + gl_info->fbo_ops.glFramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); checkGLcall("glFramebufferTexture2D()"); }
@@ -106,7 +106,7 @@ static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo) const struct wined3d_gl_info *gl_info = context->gl_info;
context_bind_fbo(context, GL_FRAMEBUFFER, fbo); - context_clean_fbo_attachments(gl_info); + context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER); context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
gl_info->fbo_ops.glDeleteFramebuffers(1, fbo); @@ -342,7 +342,7 @@ static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum targ const struct wined3d_gl_info *gl_info = context->gl_info;
context_bind_fbo(context, target, &entry->id); - context_clean_fbo_attachments(gl_info); + context_clean_fbo_attachments(gl_info, target);
memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets)); entry->depth_stencil = depth_stencil;