Matteo Bruni : wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.

Show replies by date

3500
Age (days ago)
3500
Last active (days ago)

wine-commits@winehq.org

0 comments
1 participants

Add to favorites Remove from favorites

tags (0)
participants (1)
  • Alexandre Julliard