Module: wine Branch: master Commit: 6478e41b971b354a92982453bba3ccc4879ffee9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6478e41b971b354a92982453bb...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 5 18:22:38 2010 +0200
wined3d: Remove the unused device type parameter to some format capability checking functions.
---
dlls/wined3d/directx.c | 29 +++++++++++++---------------- 1 files changed, 13 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index ed2647f..4df04fa 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3201,8 +3201,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter
/* Check if we support bumpmapping for a format */ -static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, - WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc) +static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) { /* Ask the fixed function pipeline implementation if it can deal * with the conversion. If we've got a GL extension giving native @@ -3302,8 +3301,7 @@ static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struc && (format_desc->Flags & WINED3DFMT_FLAG_SRGB_READ); }
-static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter, - WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc) +static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) { /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are * doing the color fixup in shaders. @@ -3349,8 +3347,7 @@ static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const str }
/* Check if a texture format is supported on the given adapter */ -static BOOL CheckTextureCapability(struct wined3d_adapter *adapter, - WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc) +static BOOL CheckTextureCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) { const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@@ -3582,7 +3579,7 @@ static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *adapter_format_desc, - WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *check_format_desc, + const struct wined3d_format_desc *check_format_desc, WINED3DSURFTYPE SurfaceType) { if(SurfaceType == SURFACE_GDI) { @@ -3615,7 +3612,7 @@ static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter, }
/* All format that are supported for textures are supported for surfaces as well */ - if (CheckTextureCapability(adapter, DeviceType, check_format_desc)) return TRUE; + if (CheckTextureCapability(adapter, check_format_desc)) return TRUE; /* All depth stencil formats are supported on surfaces */ if (CheckDepthStencilCapability(adapter, adapter_format_desc, check_format_desc)) return TRUE;
@@ -3688,7 +3685,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt return WINED3DERR_NOTAVAILABLE; }
- if (!CheckTextureCapability(adapter, DeviceType, format_desc)) + if (!CheckTextureCapability(adapter, format_desc)) { TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n"); return WINED3DERR_NOTAVAILABLE; @@ -3754,7 +3751,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE) { - if (!CheckSrgbWriteCapability(adapter, DeviceType, format_desc)) + if (!CheckSrgbWriteCapability(adapter, format_desc)) { TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n"); return WINED3DERR_NOTAVAILABLE; @@ -3789,7 +3786,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt * - WINED3DUSAGE_NONSECURE (d3d9ex) * - WINED3DUSAGE_RENDERTARGET */ - if (!CheckSurfaceCapability(adapter, adapter_format_desc, DeviceType, format_desc, SurfaceType)) + if (!CheckSurfaceCapability(adapter, adapter_format_desc, format_desc, SurfaceType)) { TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n"); return WINED3DERR_NOTAVAILABLE; @@ -3844,7 +3841,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt return WINED3DERR_NOTAVAILABLE; }
- if (!CheckTextureCapability(adapter, DeviceType, format_desc)) + if (!CheckTextureCapability(adapter, format_desc)) { TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n"); return WINED3DERR_NOTAVAILABLE; @@ -3890,7 +3887,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
if (Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) { - if (!CheckBumpMapCapability(adapter, DeviceType, format_desc)) + if (!CheckBumpMapCapability(adapter, format_desc)) { TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n"); return WINED3DERR_NOTAVAILABLE; @@ -3920,7 +3917,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE) { - if (!CheckSrgbWriteCapability(adapter, DeviceType, format_desc)) + if (!CheckSrgbWriteCapability(adapter, format_desc)) { TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n"); return WINED3DERR_NOTAVAILABLE; @@ -3983,7 +3980,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt return WINED3DERR_NOTAVAILABLE; }
- if (!CheckTextureCapability(adapter, DeviceType, format_desc)) + if (!CheckTextureCapability(adapter, format_desc)) { TRACE_(d3d_caps)("[FAILED] - Format not supported\n"); return WINED3DERR_NOTAVAILABLE; @@ -4083,7 +4080,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE) { - if (!CheckSrgbWriteCapability(adapter, DeviceType, format_desc)) + if (!CheckSrgbWriteCapability(adapter, format_desc)) { TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n"); return WINED3DERR_NOTAVAILABLE;