Module: wine Branch: master Commit: 7b8aa8606cd4af99dbeae57584febf8559efb6a6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7b8aa8606cd4af99dbeae57584...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue May 20 07:38:47 2014 +0200
wined3d: Recognize the SM4 ishl opcode.
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 2 ++ dlls/wined3d/shader.c | 1 + dlls/wined3d/shader_sm4.c | 2 ++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index ecbaec6..5d23eed 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5215,6 +5215,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_IFC */ shader_hw_ifc, /* WINED3DSIH_IGE */ NULL, /* WINED3DSIH_IMUL */ NULL, + /* WINED3DSIH_ISHL */ NULL, /* WINED3DSIH_ITOF */ NULL, /* WINED3DSIH_LABEL */ shader_hw_label, /* WINED3DSIH_LD */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 84b638e..e5eb685 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2335,6 +2335,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_AND: op = "&"; break; case WINED3DSIH_DIV: op = "/"; break; case WINED3DSIH_IADD: op = "+"; break; + case WINED3DSIH_ISHL: op = "<<"; break; case WINED3DSIH_MUL: op = "*"; break; case WINED3DSIH_SUB: op = "-"; break; case WINED3DSIH_USHR: op = ">>"; break; @@ -6674,6 +6675,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, /* WINED3DSIH_IMUL */ shader_glsl_imul, + /* WINED3DSIH_ISHL */ shader_glsl_binop, /* WINED3DSIH_ITOF */ shader_glsl_to_float, /* WINED3DSIH_LABEL */ shader_glsl_label, /* WINED3DSIH_LD */ NULL, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 05e7168..06ed09a 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -86,6 +86,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_IFC */ "ifc", /* WINED3DSIH_IGE */ "ige", /* WINED3DSIH_IMUL */ "imul", + /* WINED3DSIH_ISHL */ "ishl", /* WINED3DSIH_ITOF */ "itof", /* WINED3DSIH_LABEL */ "label", /* WINED3DSIH_LD */ "ld", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index f01463b..f10969b 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -96,6 +96,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_IEQ = 0x20, WINED3D_SM4_OP_IGE = 0x21, WINED3D_SM4_OP_IMUL = 0x26, + WINED3D_SM4_OP_ISHL = 0x29, WINED3D_SM4_OP_ITOF = 0x2b, WINED3D_SM4_OP_LD = 0x2d, WINED3D_SM4_OP_LOG = 0x2f, @@ -232,6 +233,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"}, {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"}, {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"}, + {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"}, {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"}, {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "FR"}, {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6e6534f..b3cb884 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -470,6 +470,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_IFC, WINED3DSIH_IGE, WINED3DSIH_IMUL, + WINED3DSIH_ISHL, WINED3DSIH_ITOF, WINED3DSIH_LABEL, WINED3DSIH_LD,