Module: wine Branch: master Commit: 944ebf3dd880b16c5c27f1a49b0f322cf537c5e4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=944ebf3dd880b16c5c27f1a49b...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Jun 23 12:08:00 2016 +0200
wined3d: Recognize SM4 dcl_indexableTemp opcode.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 8 ++++++++ dlls/wined3d/shader_sm4.c | 12 ++++++++++++ dlls/wined3d/wined3d_private.h | 9 +++++++++ 5 files changed, 31 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 2e070fb..5a0cdba 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5232,6 +5232,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL, + /* WINED3DSIH_DCL_INDEXABLE_TEMP */ NULL, /* WINED3DSIH_DCL_INPUT */ NULL, /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3aa9626..d22798f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8567,6 +8567,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL, + /* WINED3DSIH_DCL_INDEXABLE_TEMP */ NULL, /* WINED3DSIH_DCL_INPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index e9a4a84..700b7c1 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -62,6 +62,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count", /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor", /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer", + /* WINED3DSIH_DCL_INDEXABLE_TEMP */ "dcl_indexableTemp", /* WINED3DSIH_DCL_INPUT */ "dcl_input", /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ "dcl_input_control_point_count", /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive", @@ -2205,6 +2206,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe } shader_addline(&buffer, "}"); } + else if (ins.handler_idx == WINED3DSIH_DCL_INDEXABLE_TEMP) + { + shader_addline(&buffer, "%s x[%u][%u], %u", shader_opcode_names[ins.handler_idx], + ins.declaration.indexable_temp.register_idx, + ins.declaration.indexable_temp.register_size, + ins.declaration.indexable_temp.component_count); + } else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS) { shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index b17140d..c90c2d4 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -199,6 +199,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_OUTPUT = 0x65, WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, WINED3D_SM4_OP_DCL_TEMPS = 0x68, + WINED3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69, WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, WINED3D_SM4_OP_GATHER4 = 0x6d, WINED3D_SM5_OP_HS_DECLS = 0x71, @@ -576,6 +577,15 @@ static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction * ins->declaration.register_semantic.sysval_semantic = *tokens; }
+static void shader_sm4_read_dcl_indexable_temp(struct wined3d_shader_instruction *ins, + DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, + struct wined3d_sm4_data *priv) +{ + ins->declaration.indexable_temp.register_idx = *tokens++; + ins->declaration.indexable_temp.register_size = *tokens++; + ins->declaration.indexable_temp.component_count = *tokens; +} + static void shader_sm4_read_dcl_global_flags(struct wined3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) @@ -776,6 +786,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = shader_sm4_read_declaration_register_semantic}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", "", shader_sm4_read_declaration_count}, + {WINED3D_SM4_OP_DCL_INDEXABLE_TEMP, WINED3DSIH_DCL_INDEXABLE_TEMP, "", "", + shader_sm4_read_dcl_indexable_temp}, {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "", shader_sm4_read_dcl_global_flags}, {WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f89573c..8fb6f4d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -577,6 +577,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, + WINED3DSIH_DCL_INDEXABLE_TEMP, WINED3DSIH_DCL_INPUT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_PRIMITIVE, @@ -895,6 +896,13 @@ struct wined3d_shader_src_param enum wined3d_shader_src_modifier modifiers; };
+struct wined3d_shader_indexable_temp +{ + unsigned int register_idx; + unsigned int register_size; + unsigned int component_count; +}; + struct wined3d_shader_semantic { enum wined3d_decl_usage usage; @@ -968,6 +976,7 @@ struct wined3d_shader_instruction enum wined3d_tessellator_output_primitive tessellator_output_primitive; enum wined3d_tessellator_partitioning tessellator_partitioning; float max_tessellation_factor; + struct wined3d_shader_indexable_temp indexable_temp; } declaration; };