Module: wine Branch: master Commit: 5239000a9e0ddbc9da81e8f432d7f19264abec45 URL: https://source.winehq.org/git/wine.git/?a=commit;h=5239000a9e0ddbc9da81e8f43...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sat Jun 22 03:49:19 2019 +0430
wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_create_buffer_object().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/buffer.c | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index b664214..5aca952 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -196,10 +196,10 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu }
/* Context activation is done by the caller. */ -static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context) +static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl, + struct wined3d_context_gl *context_gl) { - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; GLenum gl_usage = GL_STATIC_DRAW; GLenum error;
@@ -269,7 +269,7 @@ fail: /* Clean up all BO init, but continue because we can work without a BO :-) */ ERR("Failed to create a buffer object. Continuing, but performance issues may occur.\n"); buffer_gl->b.flags &= ~WINED3D_BUFFER_USE_BO; - wined3d_buffer_gl_destroy_buffer_object(buffer_gl, context); + wined3d_buffer_gl_destroy_buffer_object(buffer_gl, &context_gl->c); buffer_clear_dirty_areas(&buffer_gl->b); return FALSE; } @@ -615,6 +615,9 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer, struct wined3d_context *context, DWORD location) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); + struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer); + switch (location) { case WINED3D_LOCATION_SYSMEM: @@ -626,7 +629,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer, return TRUE;
case WINED3D_LOCATION_BUFFER: - if (wined3d_buffer_gl(buffer)->buffer_object) + if (buffer_gl->buffer_object) return TRUE;
if (!(buffer->flags & WINED3D_BUFFER_USE_BO)) @@ -634,7 +637,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer, WARN("Trying to create BO for buffer %p with no WINED3D_BUFFER_USE_BO.\n", buffer); return FALSE; } - return wined3d_buffer_gl_create_buffer_object(wined3d_buffer_gl(buffer), context); + return wined3d_buffer_gl_create_buffer_object(buffer_gl, context_gl);
default: ERR("Invalid location %s.\n", wined3d_debug_location(location));