Module: wine Branch: master Commit: 0652bf7eca6b7de9315b7be37c062bcee6eef388 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0652bf7eca6b7de9315b7be37c...
Author: Francois Gouget fgouget@free.fr Date: Sat Jun 11 13:53:27 2016 +0200
wined3d: Make glsl_vertex_pipe_clip_plane() static.
Signed-off-by: Francois Gouget fgouget@free.fr Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 55affc1..719c8a2 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -9062,7 +9062,7 @@ static void glsl_vertex_pipe_shademode(struct wined3d_context *context, context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX; }
-void glsl_vertex_pipe_clip_plane(struct wined3d_context *context, +static void glsl_vertex_pipe_clip_plane(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info;