Module: wine Branch: master Commit: cf69c12c544ba2f2ddeadcbbb316145f7ecab258 URL: http://source.winehq.org/git/wine.git/?a=commit;h=cf69c12c544ba2f2ddeadcbbb3...
Author: Andrey Gusev andrey.goosev@gmail.com Date: Wed Jul 27 11:08:06 2016 +0300
wined3d: Fix a typo in state_zwriteenable() function name.
Signed-off-by: Andrey Gusev andrey.goosev@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/state.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index a35f9c8..42416a1 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -204,7 +204,7 @@ static void state_ditherenable(struct wined3d_context *context, const struct win } }
-static void state_zwritenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +static void state_zwriteenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -4962,7 +4962,7 @@ const struct StateEntryTemplate misc_state_template[] = { STATE_RENDER(WINED3D_RS_MONOENABLE), { STATE_RENDER(WINED3D_RS_MONOENABLE), state_monoenable }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ROP2), { STATE_RENDER(WINED3D_RS_ROP2), state_rop2 }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_PLANEMASK), { STATE_RENDER(WINED3D_RS_PLANEMASK), state_planemask }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_ZWRITEENABLE), { STATE_RENDER(WINED3D_RS_ZWRITEENABLE), state_zwritenable }, WINED3D_GL_EXT_NONE }, + { STATE_RENDER(WINED3D_RS_ZWRITEENABLE), { STATE_RENDER(WINED3D_RS_ZWRITEENABLE), state_zwriteenable }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LASTPIXEL), { STATE_RENDER(WINED3D_RS_LASTPIXEL), state_lastpixel }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_CULLMODE), { STATE_RENDER(WINED3D_RS_CULLMODE), state_cullmode }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ZFUNC), { STATE_RENDER(WINED3D_RS_ZFUNC), state_zfunc }, WINED3D_GL_EXT_NONE },