Module: wine Branch: master Commit: 11cd2dd897bcec3852b7c2a87b45c86577639ec6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=11cd2dd897bcec3852b7c2a87b...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Sep 1 00:27:35 2015 +0200
d3d11: Implement d3d11_texture3d_GetDesc().
---
dlls/d3d11/d3d11_private.h | 5 +++-- dlls/d3d11/device.c | 13 ++++++++++++- dlls/d3d11/texture.c | 25 ++++++++++++++++++++----- 3 files changed, 35 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index c5379ed..6724a07 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -62,6 +62,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; +DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN; DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN; struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN; DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN; @@ -125,12 +126,12 @@ struct d3d_texture3d
struct wined3d_private_store private_store; struct wined3d_texture *wined3d_texture; - D3D10_TEXTURE3D_DESC desc; + D3D11_TEXTURE3D_DESC desc; ID3D11Device *device; };
HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device, - const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN; + const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
/* ID3D10Buffer */ struct d3d10_buffer diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 7aef1f7..5f54795 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2044,6 +2044,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa ID3D10Texture3D **texture) { struct d3d_device *device = impl_from_ID3D10Device(iface); + D3D11_TEXTURE3D_DESC d3d11_desc; struct d3d_texture3d *object; HRESULT hr;
@@ -2053,7 +2054,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa if (!object) return E_OUTOFMEMORY;
- if (FAILED(hr = d3d_texture3d_init(object, device, desc, data))) + d3d11_desc.Width = desc->Width; + d3d11_desc.Height = desc->Height; + d3d11_desc.Depth = desc->Depth; + d3d11_desc.MipLevels = desc->MipLevels; + d3d11_desc.Format = desc->Format; + d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage); + d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags); + d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags); + d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags); + + if (FAILED(hr = d3d_texture3d_init(object, device, &d3d11_desc, data))) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c index 55f5d49..52c3dba 100644 --- a/dlls/d3d11/texture.c +++ b/dlls/d3d11/texture.c @@ -467,7 +467,7 @@ static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_devi wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format); wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE; wined3d_desc.multisample_quality = desc->SampleDesc.Quality; - wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage); + wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage); wined3d_desc.pool = WINED3D_POOL_DEFAULT; wined3d_desc.width = desc->Width; wined3d_desc.height = desc->Height; @@ -683,7 +683,11 @@ static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3
static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc) { - FIXME("iface %p, desc %p stub!\n", iface, desc); + struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); + + TRACE("iface %p, desc %p.\n", iface, desc); + + *desc = texture->desc; }
static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl = @@ -850,10 +854,21 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); + D3D11_TEXTURE3D_DESC d3d11_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
- *desc = texture->desc; + d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc); + + desc->Width = d3d11_desc.Width; + desc->Height = d3d11_desc.Height; + desc->Depth = d3d11_desc.Depth; + desc->MipLevels = d3d11_desc.MipLevels; + desc->Format = d3d11_desc.Format; + desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage); + desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags); + desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags); + desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags); }
static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl = @@ -883,7 +898,7 @@ static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops = };
HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device, - const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) + const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) { struct wined3d_resource_desc wined3d_desc; unsigned int levels; @@ -900,7 +915,7 @@ HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *dev wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format); wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE; wined3d_desc.multisample_quality = 0; - wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage); + wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage); wined3d_desc.pool = WINED3D_POOL_DEFAULT; wined3d_desc.width = desc->Width; wined3d_desc.height = desc->Height;