Module: wine Branch: master Commit: 69958262eb6ff322a46690dd0ffbd1f9d310decd URL: http://source.winehq.org/git/wine.git/?a=commit;h=69958262eb6ff322a46690dd0f...
Author: Francois Gouget fgouget@free.fr Date: Fri Aug 3 00:47:02 2007 +0200
d3d8: Better match the PSDK types and fix the winapi_check warnings.
---
dlls/d3d8/d3d8_main.c | 4 ++-- tools/winapi/win32.api | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c index 4922b10..63cb472 100644 --- a/dlls/d3d8/d3d8_main.c +++ b/dlls/d3d8/d3d8_main.c @@ -78,7 +78,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) * bool seems always passed as 0 or 1, but other values work as well.... * toto result? */ -HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, int bool, DWORD* toto) +HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) { HRESULT ret; FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); @@ -108,7 +108,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD * PARAMS * toto result? */ -HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, int bool, DWORD* toto) +HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) { HRESULT ret; FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto); diff --git a/tools/winapi/win32.api b/tools/winapi/win32.api index 2a5fd92..520a432 100644 --- a/tools/winapi/win32.api +++ b/tools/winapi/win32.api @@ -792,8 +792,8 @@ UINT
%ptr
+DWORD * IDirect3D8 * -LPVOID
%void